![]() ![]() We set units to defend the civilians while others drew fire but our eventual victory came at great cost and felt more like luck than judgement. A mission to get buses of refugees through a combat zone set us against overpowering numbers of opponents. You have to keep moving and carefully manage your forces moment by moment. We favoured the support class, with its healing powers and fast-moving flying units. Offensive units are designed for heavy combat, while defensive play is based around infantry and tower defences. You can choose between offensive, defensive, and support oriented command vehicles each has different units at its disposal. This puts a fixed limit on how many units you can field at any one time. If a unit is destroyed, you get your build points back to put into another. ![]() You have a certain number of build points, which can be invested in creating different units. You're no longer responsible for managing your own power generation, which places the emphasis firmly on combat, dispensing with resource management. Tiberian Twilight continues the story of the warring Global Defense Initiative and Brotherhood of Nod in an RTS title that makes significant changes from previous instalments.Ī mobile command and construction vehicle replaces the static base building of previous games.
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